

Moving the mouse back and forth to the backpack icons is clumsy, and hitting their irregular shapes in a hurry is error-prone. It sets up these vast scenes, then steps back and asks 'You think you've got a plan that'll get everybody though this mission without a scratch? I'd really love to see that. It doesn't give you advice or do anything for you. I'm going to be here forever!Ĭommandos doesn't screw around. If I pull this off, it'll be the heist of the century. The entire level is like an intricate clockwork machine. There's plenty of soldiers on both sides of the river, and there's trucks coming and going on the far side. I can turn 'em off, but where'd the fun be in that?Īnd all of this is on the opposite side of a river. These character voices are great, the Marine's got a really sarky voice. Unlike the knife, you don't have to be right next to the person to use it, which means you don't have to watch your guy chase his mark for five seconds every time. The Marine's harpoon (J key) is really useful. (Back in the old days, we had QAOP and it sucked.) That's the name of the alien who came up with that arrangement.

The key combinations for the Green Beret are: X to knife, Q to drop radio, I to toggle radio, G for pistol and H for hand. Unfortunately, the keys a little random and mostly different for each character. As everything happens so fast in this game, I'd wager it becomes impossible to play any other way. With these, I can react much faster and with far greater precision. I've written some down so I don't make any more stupid mistakes like in the tutorial.

There's a help system in the game telling you what all the characters' abilities do and what the (fixed) key shortcuts are. He's not that guy who's conked out next to the boat.

Stuck on an island far to the North of the other two.
